Recruitment
+4 to tier‑1 creature growth in all your cities.
Advanced and expert
+4 to tier‑1 and +3 to tier‑2 creature growth in all your cities.
If the hero is in a city at the start of a week, growth of all creatures in that city increases by an additional 50% growth.
Tier‑1, tier‑2 and tier‑3 friendly creatures gain 25% of the hero’s Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows “Tactics.”
Tier‑4 creature growth in all your cities increases by 2. This bonus is doubled if the hero knows “Diplomacy.”
+4 to tier‑1, +3 to tier‑2, and +2 to tier‑3 creature growth in all your cities.
Grants a new global map spell. It allows interaction with any controlled city, enabling the transfer of creatures to or from that city. Usable once per day.
Friendly creatures gain 2 HP.
Allows creatures in the hero’s army to be upgraded outside the city, provided the army already contains the upgraded version. Upgrading this way costs more than normal.
























