Spell catalog

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Day MagicEnhanced

Arina’s Chosen

Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s). Duration: 2 round(s).

Rank 518 manabattle
Day MagicEnhanced

Arina’s Touch

Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: 1 round(s).

Rank 314 manabattle
Day MagicEnhanced

Blessing

Target friendly creature deals +20% Damage with basic attacks. Duration: 1 round(s).

Rank 17 manabattle
Day Magic

Clear Fog

Reveals 5 squares around the selected space on the global map up to 0 square(s) away from the hero. Usable 1 time(s) per day.

Rank 414 manamap
Day Magic

Favorable Wind

Target friendly creature deals +20% Damage with Ranged and Long Reach attacks. Duration: 1 round(s).

Rank 210 manabattle
Day Magic

From a Bird’s Eye

Reveals the borders of all areas, including those hidden by the fog of war.

Rank 210–6 manamap
Day MagicEnhanced

Haste

Target friendly creature gains +2 Speed. Duration: 1 round(s).

Rank 16 manabattle
Day MagicEnhanced

Healing Water

Target friendly creature restores 50 HP. Cannot revive fallen units.

Rank 15 manabattle
Day Magic

Heavenly Blades

Target friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units. Duration: 1 round(s).

Rank 421 manabattle
Day Magic

Inner Light

Reduces the duration of all negative effects applied to the target friendly creature by 2.

Rank 28 manabattle
Day Magic

Judgement

Strikes target enemy four times, dealing a total of 200 Magic Damage.

Rank 535 manabattle
Day Magic

Radiant Armor

Target friendly creature takes –-20% Damage from all sources. Duration: 1 round(s).

Rank 418 manabattle
Day Magic

Riposte

Target friendly creature counterattacks before enemy attack lands. Duration: 1 round(s).

Rank 315 manabattle
Day Magic

Shorten Shadow

Target enemy creature loses 2 Attack and Defense. Duration: 1 round(s).

Rank 16 manabattle
Day Magic

Song of Power

Resets the cooldowns of the target friendly creature.

Rank 36 manabattle
Day Magic

Taunt

All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter. Duration: 1 round(s).

Rank 311 manabattle
Day Magic

Vengeance

Whenever an enemy attacks target friendly creature in Melee, that enemy takes 60 Magic Damage. Duration: 1 round(s).

Rank 416 manabattle
Day Magic

Weakening Ray

Removes 1 counterattack charge(s) from the target enemy for this round.

Rank 210–6 manabattle
Night MagicEnhanced

Berserk

Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.

Rank 416 manabattle
Night Magic

Coup de Grâce

Target enemy creature will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: 1 round(s).

Rank 524 manabattle
Night MagicEnhanced

Despair

Curses the target enemy. Cursed creatures take 20 Pure Damage at the start of their turn. This effect is stackable. Duration: 1 round(s).

Rank 19 manabattle
Night Magic

Enlarge Shadow

Target friendly creature gains 2 Attack and Defense. Duration: 1 round(s).

Rank 17 manabattle
Night Magic

Fatal Decay

Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: 1 round(s).

Rank 14 manabattle
Night Magic

Naira’s Kiss

Marks the target enemy creature. Marked creatures take 150 Magic Damage whenever they perform any action. Duration: 1 round(s).

Rank 518–14 manabattle
Night Magic

Naira’s Veil

Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.

Rank 316–12 manamap
Night Magic

Read Minds

Reveals the precise number and intentions of all neutral squads within 0 squares of the hero.

Rank 210–7 manamap
Night Magic

Shade Cloak

Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

Rank 27–4 manabattle
Night Magic

Shadow Army

Increases the number of units in the target friendly stack by 15%. These units are temporary and cannot exceed 100% of the current number of permanent units in the stack.

Rank 535 manabattle
Night Magic

Silence

Target enemy creature is prevented from using abilities or generating Focus Points. Duration: 1 round(s).

Rank 35 manabattle
Night Magic

Sleep

Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 1 round(s).

Rank 313 manabattle
Night Magic

Summon Starchild

Summons a stack of 8 Starchildren on an adjacent free hex. They will disappear at the end of the battle.

Rank 420 manabattle
Night Magic

Twilight

Target enemy creature is prevented from using Ranged attacks. Duration: 1 round(s).

Rank 316 manabattle
Night MagicEnhanced

Umbral Grip

Deals 40 Pure Damage to the target enemy. This Damage cannot be modified in any way.

Rank 210 manabattle
Night MagicEnhanced

Unnatural Calm

Target enemy deals –-15% Damage with basic attacks. Duration: 1 round(s).

Rank 16 manabattle
Night MagicEnhanced

Vulnerability

Target enemy creature takes +20% Damage from all sources. Duration: 1 round(s).

Rank 411 manabattle
Night MagicEnhanced

Web

Target enemy creature loses 2 Speed Duration: 1 round(s).

Rank 29 manabattle
Primal

Anti‑Magic

Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Rank 416 manabattle
Primal

Armageddon

Deals 150 Magic Damage to all creatures on the battlefield.

Rank 540 manabattle
PrimalEnhanced

Cave In

Deals 50 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Rank 310 manabattle
PrimalEnhanced

Chain Lightning

Deals 100 Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Rank 424 manabattle
Primal

Circle of Winter

Deals 75 Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Rank 419 manabattle
Primal

Crystal Crown

Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).

Rank 28 manabattle
Primal

Earth’s Rage

Deals 100 Damage to all defensive structures on the battlefield. Also deals 0 Damage to all creatures within castle walls.

Rank 316 manabattle
PrimalEnhanced

Fireball

Deals 50 Magic Damage to all creatures in a 1‑hex radius.

Rank 213 manabattle
PrimalEnhanced

Firewall

Burns 2 selected hexes. A ground creature that steps onto a burning hex takes 80 Magic Damage. Duration: 2 round(s).

Rank 312–9 manabattle
Primal

Groundsight

Reveals the location of all neutral squads on the global map (including those in the fog of war).

Rank 110–6 manamap
Primal

Hksmilla’s Rampage

Target friendly creature gains Double Strike and deals <i>and takes</i> +10% Damage. Duration: 1 round(s).

Rank 528 manabattle
PrimalEnhanced

Ice Bolt

Deals 75 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).

Rank 210 manabattle
Primal

Lightning Bolt

Deals 25 Magic Damage to target enemy creature.

Rank 16 manabattle
Primal

Primordial Chaos

Affects a neutral squad in a 0‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Rank 417 manamap
Primal

Stone Fangs

Deals 50 Magic Damage to up to 3 different target enemies.

Rank 318 manabattle
Primal

Summon Primal Remnant

Summons a stack of 12 Primal Remnants. They will disappear at the end of the battle.

Rank 520 manabattle
Primal

Thick Hide

Target friendly creature takes –-15% Damage from Melee attacks. Duration: 1 round(s).

Rank 16 manabattle
Primal

Wean

Reduces the duration of all positive effects applied to the target by 2.

Rank 28 manabattle
Arcane

Assemble!

The casting hero immediately interacts with any allied hero within 0 squares. Usable 1 times per day.

Rank 312 manamap
Arcane

Black Hole

Deals 80 Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible.

Rank 530 manabattle
ArcaneEnhanced

Blink

Teleports a target friendly creature up to 4 hexes from its current hex.

Rank 210 manabattle
ArcaneEnhanced

Carapace

Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: 1 round(s).

Rank 214–11 manabattle
Arcane

Doreath’s Tide

All friendly creatures gain 1 Speed and Initiative. All enemies lose 1 Speed and Initiative. Duration: 1 round(s).

Rank 523–19 manabattle
ArcaneEnhanced

Early Start

Target friendly creature gains +3 Initiative. Duration: 1 round(s).

Rank 16 manabattle
Arcane

Energize

Immediately generates 1 Focus Charge(s).

Rank 111–8 manabattle
Arcane

Energy Explosion

Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Rank 28 manabattle
ArcaneEnhanced

Guillotine

Deals 30% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.

Rank 17 manabattle
Arcane

Impending Fate

Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier

Rank 313 manabattle
ArcaneEnhanced

Mirror Copy

Summons a copy of a target friendly creature. The copy deals –-75% and takes +300% Damage and can’t use special abilities. Duration: 1 round(s).

Rank 420 manabattle
Arcane

Optical Illusion

Target friendly creature takes –-25% Ranged Damage. Duration: 1 round(s).

Rank 18 manabattle
Arcane

Reality Distortion

Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. Duration: 1 round(s).

Rank 515 manabattle
Arcane

Reinforcements

The casting hero immediately interacts with any external dwelling you control within 0 squares. Usable 1 times per day.

Rank 218 manamap
ArcaneEnhanced

Rewind Life

Restore 50 HP to a target friendly creature. This can revive fallen units.

Rank 417 manabattle
Arcane

Shackles

Target enemy creature cannot counterattack. Duration: 1 round(s).

Rank 36 manabattle
Arcane

Spatial Snare

Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s <b>final destination</b>, the trap <b>does not</b> trigger. Duration: 1 round(s).

Rank 410–5 manabattle
Arcane

Temporal Spheres

Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals 100% of one unit’s maximum HP. Duration: 1 round(s).

Rank 39 manabattle
Neutral

Back to Foothold!

Teleports the casting hero to a selected Remote Foothold you control. Usable 1 time(s) per day.

Rank 110 manamap
Neutral

Back to Town!

Teleports the casting hero to the nearest city you control within 16 squares. All remaining movement points are lost. Usable 1 time(s) per day.

Rank 110 manamap
Neutral

Dimension Door

Teleports the hero to target location within 8 squares. Usable 1 times per day.

Rank 422–14 manamap
Neutral

Gate of Light

Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 5 square(s) of the hero. 1 time(s) per day.

Rank 428–20 manamap
Neutral

Mana Rite

Restores the casting hero’s mana based on their remaining movement points: 1% of mana per 1% of remaining points. All movement points are lost.

Rank 10 manamap
Neutral

Mana Transfusion

Removes 10 mana from the casting hero to restore 20 mana to any allied hero within 0 squares. Usable 1 time(s) per day.

Rank 110 manamap
Neutral

Necromancer Will

Allows raising Undead to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead.

Rank 10 manamap
Neutral

Pocket Dimension

Creates an entrance to a Remote Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable 1 time(s) per day.

Rank 214–10 manamap
Neutral

Relocation

The casting hero immediately interacts with any controlled city, enabling the transfer of creatures to or from that city. Usable 1 time per day.

Rank 112 manamap
Neutral

Second Wind

Immediately restores 40 Movement points to the hero. Usable 1 time(s) per day.

Rank 217–13 manamap
Neutral

Shadowflight

Grants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points.

Rank 320–14 manamap
Neutral

Town Portal

Teleports the casting hero to a selected city you control. Usable 1 times per day.

Rank 324–18 manamap