Despair
2
2
2
25per levelPatch changes
Patch #11 · 0.80.31
06.07.26 12:54
Mana cost
Spell levels
Curses the target enemy. Cursed creatures take 20 Pure Damage at the start of their turn. This effect is stackable. Duration: 1 round(s).
Base effect duration: 1.
Curses the target enemy. Cursed creatures take 20 Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Base effect duration: 2.
Curses the target enemy. Cursed creatures take 30 Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
+50% Damage dealt by the spell.
Curses the target enemy and all enemies adjacent to it. Cursed creatures take 30 Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Affects enemy creatures adjacent to the target.
Enhanced version

Masterful Despair
Curses the target enemy. Cursed creatures take 20 Pure Damage at the start of their turn. This effect is stackable. Duration: 1 round(s).
Level bonuses match the base spell.
How to obtain
Heroes with this spell
Similar

Enlarge Shadow
Target friendly creature gains 2 Attack and Defense. Duration: 1 round(s).

Unnatural Calm
Target enemy deals –-15% Damage with basic attacks. Duration: 1 round(s).

Fatal Decay
Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: 1 round(s).

Web
Target enemy creature loses 2 Speed Duration: 1 round(s).

Read Minds
Reveals the precise number and intentions of all neutral squads within 0 squares of the hero.

Umbral Grip
Deals 40 Pure Damage to the target enemy. This Damage cannot be modified in any way.

Shade Cloak
Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

Silence
Target enemy creature is prevented from using abilities or generating Focus Points. Duration: 1 round(s).

Sleep
Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 1 round(s).

Naira’s Veil
Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.

Twilight
Target enemy creature is prevented from using Ranged attacks. Duration: 1 round(s).

Vulnerability
Target enemy creature takes +20% Damage from all sources. Duration: 1 round(s).






