Fatal Decay
2
2
2
25per levelPatch changes
Patch #11 · 0.80.31
06.07.26 12:54
Levels
- Level 1: Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: 1 round(s). → Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: 2 round(s).
- Level 2: Target enemy creature cannot restore HP. Its maximum and current HP reduces by -20%. This effect remains after the creature’s death. Duration: 1 round(s). → Target enemy creature cannot restore HP. Its maximum and current HP reduces by -20%. This effect remains after the creature’s death. Duration: 2 round(s).
- Level 3: Target enemy creature cannot restore HP. Its maximum and current HP reduces by -20%. This effect remains after the creature’s death and cannot be dispelled. Duration: 1 round(s). → Target enemy creature cannot restore HP. Its maximum and current HP reduces by -20%. This effect remains after the creature’s death and cannot be dispelled. Duration: 2 round(s).
- Level 4: Target enemy creature cannot restore HP. Its maximum and current HP reduces by -30%. This effect remains after the creature’s death and cannot be dispelled. Duration: 1 round(s). → Target enemy creature cannot restore HP. Its maximum and current HP reduces by -30%. This effect remains after the creature’s death and cannot be dispelled. Duration: 2 round(s).
Spell levels
Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: 1 round(s).
Target enemy creature cannot restore HP. Its maximum and current HP reduces by -20%. This effect remains after the creature’s death. Duration: 1 round(s).
Reduces maximum HP by -20%.
Target enemy creature cannot restore HP. Its maximum and current HP reduces by -20%. This effect remains after the creature’s death and cannot be dispelled. Duration: 1 round(s).
This effect cannot be dispelled.
Target enemy creature cannot restore HP. Its maximum and current HP reduces by -30%. This effect remains after the creature’s death and cannot be dispelled. Duration: 1 round(s).
Maximum HP reduction: -30%.
Heroes with this spell
Similar

Unnatural Calm
Target enemy deals –-15% Damage with basic attacks. Duration: 1 round(s).

Enlarge Shadow
Target friendly creature gains 2 Attack and Defense. Duration: 1 round(s).

Despair
Curses the target enemy. Cursed creatures take 20 Pure Damage at the start of their turn. This effect is stackable. Duration: 1 round(s).

Shade Cloak
Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

Read Minds
Reveals the precise number and intentions of all neutral squads within 0 squares of the hero.

Web
Target enemy creature loses 2 Speed Duration: 1 round(s).

Umbral Grip
Deals 40 Pure Damage to the target enemy. This Damage cannot be modified in any way.

Silence
Target enemy creature is prevented from using abilities or generating Focus Points. Duration: 1 round(s).

Sleep
Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 1 round(s).

Naira’s Veil
Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.

Twilight
Target enemy creature is prevented from using Ranged attacks. Duration: 1 round(s).

Vulnerability
Target enemy creature takes +20% Damage from all sources. Duration: 1 round(s).





