Firewall
6
6
6
25per levelSpell levels
Burns 2 selected hexes. A ground creature that steps onto a burning hex takes 80 Magic Damage. Duration: 2 round(s).
Base mana cost: 12.
Burns 2 selected hexes. A ground creature that steps onto a burning hex takes 80 Magic Damage. Duration: 2 round(s).
Base mana cost: 9.
Burns 3 selected hexes. A ground creature that steps onto a burning hex takes 80 Magic Damage. Duration: 2 round(s).
Burning hexes: 3.
Burns 3 selected hexes. A ground creature that steps onto a burning hex takes 120 Magic Damage. Duration: 2 round(s).
Deals +50% Damage.
Enhanced version

Masterful Firewall
Burns 2 selected hexes. A ground creature that steps onto a burning hex takes 80 Magic Damage. Duration: 4 round(s).
Level bonuses match the base spell.
How to obtain
Heroes with this spell
Similar

Cave In
Deals 50 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Earth’s Rage
Deals 100 Damage to all defensive structures on the battlefield. Also deals 0 Damage to all creatures within castle walls.

Stone Fangs
Deals 50 Magic Damage to up to 3 different target enemies.

Ice Bolt
Deals 75 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).

Crystal Crown
Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).

Fireball
Deals 50 Magic Damage to all creatures in a 1‑hex radius.

Wean
Reduces the duration of all positive effects applied to the target by 2.

Anti‑Magic
Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Primordial Chaos
Affects a neutral squad in a 0‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Circle of Winter
Deals 75 Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Chain Lightning
Deals 100 Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Groundsight
Reveals the location of all neutral squads on the global map (including those in the fog of war).








