Chain Lightning
8
8
8
25per levelSpell levels
Deals 100 Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Deals 100 Magic Damage to the target enemy creature. The lightning then jumps 2 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Makes +1 jump(s).
Deals 300 Magic Damage to the target enemy creature. The lightning then jumps 3 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Makes +1 jump(s). Base Damage: 300.
Deals 300 Magic Damage to the target enemy creature. The lightning then jumps 4 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Makes +1 jump(s). Damage per spell power: 30
Enhanced version

Masterful Chain Lightning
Deals 100 Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –25% Damage with each jump.
Level bonuses match the base spell.
How to obtain
Heroes with this spell
Similar

Circle of Winter
Deals 75 Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Primordial Chaos
Affects a neutral squad in a 0‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Anti‑Magic
Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Hksmilla’s Rampage
Target friendly creature gains Double Strike and deals <i>and takes</i> +10% Damage. Duration: 1 round(s).

Summon Primal Remnant
Summons a stack of 12 Primal Remnants. They will disappear at the end of the battle.

Stone Fangs
Deals 50 Magic Damage to up to 3 different target enemies.

Earth’s Rage
Deals 100 Damage to all defensive structures on the battlefield. Also deals 0 Damage to all creatures within castle walls.

Firewall
Burns 2 selected hexes. A ground creature that steps onto a burning hex takes 80 Magic Damage. Duration: 2 round(s).

Cave In
Deals 50 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Armageddon
Deals 150 Magic Damage to all creatures on the battlefield.

Fireball
Deals 50 Magic Damage to all creatures in a 1‑hex radius.

Ice Bolt
Deals 75 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).






