Cave In
6
6
6
25per levelPatch changes
Patch #11 · 0.80.31
06.07.26 12:54
Mana cost
Levels
- Level 1: Deals 50 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s). → Deals 75 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).
- Level 2: Deals 100 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s). → Deals 150 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).
- Level 3: Deals 100 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s). → Deals 150 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).
- Level 4: Deals 100 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s). → Deals 150 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).
Spell levels
Deals 50 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).
Base Damage: 50.
Deals 100 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).
Base Damage: 100.
Deals 100 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).
The obstacles it creates remain for +1 round.
Deals 100 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).
Damage per spell power: 20
Enhanced version

Masterful Cave In
Deals 50 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 2 hit(s) from attacks. Duration: 1 round(s).
Level bonuses match the base spell.
How to obtain
Heroes with this spell
Similar

Firewall
Burns 2 selected hexes. A ground creature that steps onto a burning hex takes 80 Magic Damage. Duration: 2 round(s).

Earth’s Rage
Deals 100 Damage to all defensive structures on the battlefield. Also deals 0 Damage to all creatures within castle walls.

Stone Fangs
Deals 50 Magic Damage to up to 3 different target enemies.

Ice Bolt
Deals 75 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).

Crystal Crown
Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).

Wean
Reduces the duration of all positive effects applied to the target by 2.

Fireball
Deals 50 Magic Damage to all creatures in a 1‑hex radius.

Anti‑Magic
Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Primordial Chaos
Affects a neutral squad in a 0‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Circle of Winter
Deals 75 Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Chain Lightning
Deals 100 Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Groundsight
Reveals the location of all neutral squads on the global map (including those in the fog of war).






