Earth’s Rage
6
6
6
25per levelSpell levels
Deals 100 Damage to all defensive structures on the battlefield. Also deals 0 Damage to all creatures within castle walls.
Damage to defensive structures: 100.
Deals 200 Damage to all defensive structures on the battlefield. Also deals 0 Damage to all creatures within castle walls.
Damage to defensive structures: 200.
Deals 200 Damage to all defensive structures on the battlefield. Also deals 100 Damage to all creatures within castle walls.
Also deals 100 Damage to all creatures within castle walls.
Deals 400 Damage to all defensive structures on the battlefield. Also deals 100 Damage to all creatures within castle walls.
Damage to defensive structures: 400.
Similar

Stone Fangs
Deals 50 Magic Damage to up to 3 different target enemies.

Firewall
Burns 2 selected hexes. A ground creature that steps onto a burning hex takes 80 Magic Damage. Duration: 2 round(s).

Cave In
Deals 50 Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Anti‑Magic
Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Primordial Chaos
Affects a neutral squad in a 0‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Circle of Winter
Deals 75 Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Fireball
Deals 50 Magic Damage to all creatures in a 1‑hex radius.

Ice Bolt
Deals 75 Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).

Chain Lightning
Deals 100 Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Crystal Crown
Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).

Wean
Reduces the duration of all positive effects applied to the target by 2.

Summon Primal Remnant
Summons a stack of 12 Primal Remnants. They will disappear at the end of the battle.