Temporal Spheres
6
6
6
25per levelPatch changes
Patch #11 · 0.80.31
06.07.26 12:54
Mana cost
Spell levels
Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals 100% of one unit’s maximum HP. Duration: 1 round(s).
Damage per spell power: 5%.
Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals 100% of one unit’s maximum HP. Duration: 1 round(s).
Damage per spell power: 10%.
Place up to 3 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals 100% of one unit’s maximum HP. Duration: 1 round(s).
Traps: 3.
Place up to 3 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals 100% of one unit’s maximum HP. Duration: 1 round(s).
Damage per spell power: 15%.
Heroes with this spell
Similar

Assemble!
The casting hero immediately interacts with any allied hero within 0 squares. Usable 1 times per day.

Shackles
Target enemy creature cannot counterattack. Duration: 1 round(s).

Impending Fate
Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier

Blink
Teleports a target friendly creature up to 4 hexes from its current hex.

Energy Explosion
Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Spatial Snare
Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s <b>final destination</b>, the trap <b>does not</b> trigger. Duration: 1 round(s).

Carapace
Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: 1 round(s).

Rewind Life
Restore 50 HP to a target friendly creature. This can revive fallen units.

Reinforcements
The casting hero immediately interacts with any external dwelling you control within 0 squares. Usable 1 times per day.

Mirror Copy
Summons a copy of a target friendly creature. The copy deals –-75% and takes +300% Damage and can’t use special abilities. Duration: 1 round(s).

Energize
Immediately generates 1 Focus Charge(s).

Optical Illusion
Target friendly creature takes –-25% Ranged Damage. Duration: 1 round(s).





