Impending Fate
6
6
6
25per levelPatch changes
Patch #11 · 0.80.31
06.07.26 12:54
Levels
- Level 1: Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier → Deals Damage to all enemies. Each stack takes 15 Magic Damage per its creature tier
- Level 2: Deals Damage to all enemies. Each stack takes 30 Magic Damage per its creature tier → Deals Damage to all enemies. Each stack takes 25 Magic Damage per its creature tier
- Level 3: Deals Damage to all enemies. Each stack takes 45 Magic Damage per its creature tier → Deals Damage to all enemies. Each stack takes 40 Magic Damage per its creature tier
- Level 4: Deals Damage to all enemies. Each stack takes 45 Pure Damage per its creature tier. → Deals Damage to all enemies. Each stack takes 40 Pure Damage per its creature tier.
Spell levels
Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier
Damage per unit tier: 20.
Deals Damage to all enemies. Each stack takes 30 Magic Damage per its creature tier
Damage per unit tier: 30.
Deals Damage to all enemies. Each stack takes 45 Magic Damage per its creature tier
Damage per unit tier: 45.
Deals Damage to all enemies. Each stack takes 45 Pure Damage per its creature tier.
Deals Pure Damage.
Heroes with this spell
Similar

Assemble!
The casting hero immediately interacts with any allied hero within 0 squares. Usable 1 times per day.

Temporal Spheres
Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals 100% of one unit’s maximum HP. Duration: 1 round(s).

Shackles
Target enemy creature cannot counterattack. Duration: 1 round(s).

Carapace
Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: 1 round(s).

Blink
Teleports a target friendly creature up to 4 hexes from its current hex.

Rewind Life
Restore 50 HP to a target friendly creature. This can revive fallen units.

Energy Explosion
Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Reinforcements
The casting hero immediately interacts with any external dwelling you control within 0 squares. Usable 1 times per day.

Spatial Snare
Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s <b>final destination</b>, the trap <b>does not</b> trigger. Duration: 1 round(s).

Mirror Copy
Summons a copy of a target friendly creature. The copy deals –-75% and takes +300% Damage and can’t use special abilities. Duration: 1 round(s).

Reality Distortion
Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. Duration: 1 round(s).

Energize
Immediately generates 1 Focus Charge(s).





