Blink
4
4
4
25per levelSpell levels
Teleports a target friendly creature up to 4 hexes from its current hex.
Teleportation range: 4.
Teleports a target friendly creature up to 6 hexes from its current hex.
Teleportation range: 6.
Teleports a target friendly creature up to 9 hexes from its current hex.
Teleportation range: 9.
Teleports a target friendly creature up to 13 hexes from its current hex.
Teleportation range: 13.
Enhanced version

Masterful Blink
Teleports any target creature up to 4 hexes from its current hex.
Level bonuses match the base spell.
How to obtain
Heroes with this spell
Similar

Energy Explosion
Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Carapace
Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: 1 round(s).

Reinforcements
The casting hero immediately interacts with any external dwelling you control within 0 squares. Usable 1 times per day.

Energize
Immediately generates 1 Focus Charge(s).

Temporal Spheres
Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals 100% of one unit’s maximum HP. Duration: 1 round(s).

Assemble!
The casting hero immediately interacts with any allied hero within 0 squares. Usable 1 times per day.

Optical Illusion
Target friendly creature takes –-25% Ranged Damage. Duration: 1 round(s).

Guillotine
Deals 30% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.

Impending Fate
Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier

Early Start
Target friendly creature gains +3 Initiative. Duration: 1 round(s).

Shackles
Target enemy creature cannot counterattack. Duration: 1 round(s).

Spatial Snare
Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s <b>final destination</b>, the trap <b>does not</b> trigger. Duration: 1 round(s).






