Summon Starchild

Night MagicBattleRank 420 mana
Learn cost
gemstones8crystals8mercury8
Level upgrade
dust25per level

Patch changes

Patch #8 · 0.80.18

01.06.26 16:08

Levels

  • Level 1: Summons a stack of 4 Starchildren on an adjacent free hex. They will disappear at the end of the battle.Summons a stack of 8 Starchildren on an adjacent free hex. They will disappear at the end of the battle.
  • Level 2: Summons a stack of 4 Starchildren in a two‑hex radius. They will disappear at the end of the battle.Summons a stack of 8 Starchildren in a two‑hex radius. They will disappear at the end of the battle.
  • Level 3: Summons a stack of 4 Starchildren in a two‑hex radius. They can use abilities and will disappear at the end of the battle.Summons a stack of 8 Starchildren in a two‑hex radius. They can use abilities and will disappear at the end of the battle.
  • Level 4: Summons a stack of 4 Starchildren in a two‑hex radius. They can use abilities and will disappear at the end of the battle.Summons a stack of 8 Starchildren in a two‑hex radius. They can use abilities and will disappear at the end of the battle.

Spell levels

Lv. 120 mana

Summons a stack of 8 Starchildren on an adjacent free hex. They will disappear at the end of the battle.

Summon radius: 1.

Lv. 220 mana

Summons a stack of 8 Starchildren in a two‑hex radius. They will disappear at the end of the battle.

Summon radius: 2.

Lv. 320 mana

Summons a stack of 8 Starchildren in a two‑hex radius. They can use abilities and will disappear at the end of the battle.

Summoned stack can use abilities.

Lv. 420 mana

Summons a stack of 8 Starchildren in a two‑hex radius. They can use abilities and will disappear at the end of the battle.

Spell Power multiplier: 2.

Similar

Night MagicEnhanced

Berserk

Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.

Rank 416 manabattle
Patch #11
Night MagicEnhanced

Vulnerability

Target enemy creature takes +20% Damage from all sources. Duration: 1 round(s).

Rank 411 manabattle
Night Magic

Coup de Grâce

Target enemy creature will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: 1 round(s).

Rank 524 manabattle
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Naira’s Kiss

Marks the target enemy creature. Marked creatures take 150 Magic Damage whenever they perform any action. Duration: 1 round(s).

Rank 518–14 manabattle
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Twilight

Target enemy creature is prevented from using Ranged attacks. Duration: 1 round(s).

Rank 316 manabattle
Night Magic

Naira’s Veil

Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.

Rank 316–12 manamap
Patch #11
Night Magic

Sleep

Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 1 round(s).

Rank 313 manabattle
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Shadow Army

Increases the number of units in the target friendly stack by 15%. These units are temporary and cannot exceed 100% of the current number of permanent units in the stack.

Rank 535 manabattle
Night Magic

Silence

Target enemy creature is prevented from using abilities or generating Focus Points. Duration: 1 round(s).

Rank 35 manabattle
Night MagicEnhanced

Umbral Grip

Deals 40 Pure Damage to the target enemy. This Damage cannot be modified in any way.

Rank 210 manabattle
Patch #11Patch #8
Night MagicEnhanced

Web

Target enemy creature loses 2 Speed Duration: 1 round(s).

Rank 29 manabattle
Night Magic

Read Minds

Reveals the precise number and intentions of all neutral squads within 0 squares of the hero.

Rank 210–7 manamap

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