Murmurmancer
910Murmurmancer is a tier 5 Grove unit in Heroes Olden Era. Attack type: Range (1 hex); movement: Walks. HP: 60; damage per unit: 18–18. The unit has 7 abilities and passive effects.
Some mancers believe that merely guiding the Mycelium is not enough — its protection must come first. Viewing outsiders as a constant threat, they weave their frustration into their magic, making their spells wildly unpredictable and dangerously volatile.
Patch changes
Patch #9 · 0.80.19
02.06.26 15:28
- Cost: 940 → 910
Characteristics
18Damage
60Health
12Attack
14Defense
5Speed
8Initiative
0Morale
0LuckHire building
Abilities

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.

Reduces the mana cost of the hero’s spells by 2. This effect does not stack; only the strongest one is active.

Increases the level of the hero’s spells by 1. This effect does not stack.
Active skills

Once per battle, spends all Focus Charges to restore the hero’s mana: 6 for each Focus Charge spent.

Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use.
Alternative attacks

Performs an alternative Melee attack.
FAQ
- What tier is Murmurmancer?
- Murmurmancer is a tier 5 Grove unit.
- How much HP does Murmurmancer have?
- Murmurmancer has 60 HP per unit.
- What damage does Murmurmancer deal?
- Damage per unit: 18–18.
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