Grove

Murmurmancer

GroveTier 5Range (1 hex)WalksAlt upgrade
Recruitment cost
gold910

Murmurmancer is a tier 5 Grove unit in Heroes Olden Era. Attack type: Range (1 hex); movement: Walks. HP: 60; damage per unit: 18–18. The unit has 7 abilities and passive effects.

Some mancers believe that merely guiding the Mycelium is not enough — its protection must come first. Viewing outsiders as a constant threat, they weave their frustration into their magic, making their spells wildly unpredictable and dangerously volatile.

Patch changes

Patch #9 · 0.80.19

02.06.26 15:28

  • Cost: 940910

Characteristics

18Damage
60Health
12Attack
14Defense
5Speed
8Initiative
0Morale
0Luck

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Abilities

Living
Living

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Long Reach
Long Reach

Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.

Mushroom Magic
Mushroom Magic

Reduces the mana cost of the hero’s spells by 2. This effect does not stack; only the strongest one is active.

Power of Murmurs
Power of Murmurs

Increases the level of the hero’s spells by 1. This effect does not stack.

Active skills

Shroomsong
Shroomsong

Once per battle, spends all Focus Charges to restore the hero’s mana: 6 for each Focus Charge spent.

Echoes of the Murmurwoods
Echoes of the Murmurwoods

Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use.

Alternative attacks

Melee Attack
Melee Attack

Performs an alternative Melee attack.

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FAQ

What tier is Murmurmancer?
Murmurmancer is a tier 5 Grove unit.
How much HP does Murmurmancer have?
Murmurmancer has 60 HP per unit.
What damage does Murmurmancer deal?
Damage per unit: 18–18.

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