Primal Magic
The hero can learn Primal spells up to tier 5.
Advanced and expert
The hero can learn Primal spells up to tier 5. Primal spells gain +1 level(s).
The cooldowns of all the hero’s Primal spells are reduced by 1 round(s).
Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).
–1 level(s) to all enemy Primal spells.
The hero can learn Primal spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Primal spells gain +1 level(s).
+1 level(s) to this hero’s Primal spells.
The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows “Battle Magic.”
+6 Spell Power when casting Primal spells. Gain an additional +3 for each other Magic School skill known.






















