Righteousness
<i>All who fall in battle do so in the hero’s name!</i> Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for one round. This effect is stackable.
Advanced and expert
<i>All who fall in battle do so in the hero’s name!</i> Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for three rounds. This effect is stackable.
Friendly Temple creatures deal +10% and take –10% Damage on Native Terrain.
- +10% урона на родной земле
- −10% входящего урона на родной земле
Whenever a friendly stack dies or kills an enemy stack, the hero gains 3 temporary mana.
Grants a new ability. It dispels all negative effects from the target.
<i>All who fall in battle do so in the hero’s name!</i> Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.
Whenever a friendly creature kills an enemy, it fully restores its HP.
Grants a new ability. It increases Attack of a friendly creature by 50% of the hero’s Attack and Spell Power, and its Defense by 50% of the hero’s Defense and Knowledge (until the end of the round).
Whenever Righteousness is triggered, the hero gains +1 to all attributes until the end of the round.
Heroes with this skill


Aeos the Exalted
Temple
2
3
1
1

—


Anastasia the Meek
Temple
1
1
2
3




Clarissa
Temple
1
1
2
3




Heretic Avis
Temple
2
3
1
1




Ister
Temple
2
3
1
1

—


John Johnson
Temple
2
3
1
1

—


Julius
Temple
1
1
2
3




Keandra
Temple
2
3
1
1

—


Kestrel
Temple
2
3
1
1

—


Leon Sticky‑Fingers
Temple
2
3
1
1

—


Lia the Untethered One
Temple
1
1
2
3




Lord Edgar
Temple
2
3
1
1
—


Merry Elias
Temple
1
1
2
3




Nadir
Temple
1
1
2
3




Old Lord Mandall
Temple
2
3
1
1

—


Pip
Temple
1
1
2
3




Vesper
Temple
1
1
2
3




Zenith
Temple
1
1
2
3

