Angel
2400
1Angel is a tier 7 Temple unit in Heroes Olden Era. Attack type: Ranged; movement: Flies. HP: 225; damage per unit: 50–75. The unit has 6 abilities and passive effects.
The inquisition’s greatest belief is that angels still accompany their mission. The beings that aid the Templars in combat are but a mere imitation — a human soul willingly fused with winged armor, destined to continue the fight.
Characteristics
50–75Damage
225Health
30Attack
30Defense
4Speed
8Initiative
0Morale
0LuckHire building
Abilities

A spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Movement ignores obstacles and traps.

Whenever a positive effect is applied to a friendly creature, it is also applied to this creature. The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.
Active skills

Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”
Alternative attacks

Performs an alternative Melee attack.
FAQ
- What tier is Angel?
- Angel is a tier 7 Temple unit.
- How much HP does Angel have?
- Angel has 225 HP per unit.
- What damage does Angel deal?
- Damage per unit: 50–75.
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